Book a demo
Real-time 3D · Digital twins · Multiplayer

CGI Training Simulations for Hands-On Work

Fully interactive digital twins of your equipment. Crews pick up the tools, work the procedure step by step, and see what happens when they get it wrong, solo or as a team, on standalone headsets.

Trusted by safety and L&D teams at
65%
faster onboarding · Avangrid
3x
faster builds with the Vision SDK
Outcomes

Proficiency on complex equipment, without the equipment.

CGI simulations recreate the machine, the tools, and the site, so technicians can run the full procedure as many times as it takes. Here is what that changes.

Train safely on rare events

Rehearse high-voltage work, gas leaks, and rescues you could never stage for real.

  • Consequences shown, not just described
  • Confined space, wires down, and more

Reach competency faster

Unlimited reps on equipment that never has to come offline for training.

  • 30% faster to optimal competency
  • Avangrid onboarded technicians 65% faster

Learn by doing

Technicians perform every step with virtual tools instead of watching slides.

  • 3.5x more effective than slides and video
  • Every action scored, step by step

Deliver at scale

Roll one course out to every site on standalone headsets, with nothing to ship.

  • 9x faster delivery than hands-on training
  • 20-30% smaller travel footprint
Inside a CGI simulation

Everything your crew touches, rebuilt in 3D.

cgi vr training
Digital twins
Built from your CAD, BIM, or site scans

Digital twins of your equipment

Your facility, machines, and tools rebuilt in 3D from CAD or BIM files, photogrammetry, or LiDAR scans, then optimized to run smoothly on standalone headsets.

CAD / BIM importLiDAR and photo captureStandalone-ready
interaction design
Interaction design
Tools that behave like the real thing

Realistic, two-handed interactions

Buttons, cranks, dials, levers, and valves respond like the real equipment. Linear or non-linear procedures, narration, and scoring are built on the Vision SDK.

Two-handed manipulationStep-by-step proceduresNarration
cgi simulations
Multiplayer
Train together from any site

Persistent multiplayer sessions

Trainers and trainees join the same virtual site from anywhere, talk by voice, and work the same equipment together. Sessions keep their state, so a long drill can pick up where it left off.

Instructor-ledVoice chatPersistent state
cgi simulations
NPCs
Roles your team cannot play

Interactive non-player characters

Computer-controlled characters stand in for customers, injured workers, or bystanders, so crews can practice scenarios that would be impractical or unsafe to stage with real people.

Customer interactionsPeople in distressEmergency scenes
Featured case study · Avangrid Renewables
“
Virtual reality is a huge step forward for our already best-in-class training program. If anybody is going to make immersive learning the next big thing in clean energy, it’s Meta & VR Vision.

Avangrid and VR Vision built a persistent multiplayer training world where maintenance crews across the US meet trainers inside the same virtual substation or wind turbine. Hundreds of Meta Quest headsets run modules like SF6 switchgear gas replacement, wires down, and confined space rescue, with results sent to Avangrid’s LMS.

Samuel Akey, Manager of Renewables Training and Training Innovation at Avangrid
Samuel Akey
Manager, Renewables Training & Training Innovation, Avangrid
65%
faster onboarding for maintenance and repair training
7+
CGI modules in one persistent multiplayer world
How it works

From site walk to headset in four steps.

One team owns the whole build, from capturing your equipment to managing headsets. Most enterprise builds take 12 to 24 weeks.

01

Blueprint

Your SMEs and our instructional designers map the procedure, the equipment it touches, and how each step is scored.

02

Model

Our 3D team builds the digital twin from your CAD or BIM files, or captures your site with photos and LiDAR.

03

Build

Developers add interactions, multiplayer, NPCs, and assessment modes on the Vision SDK, then test them with your trainers.

04

Manage Vision Portal

Courses push to your headsets through MDM, and every session, score, and headset is tracked and synced to your LMS.

Vision Portal
Vision Portal

See every session. Prove every competency.

Watch trainees live from the headset’s point of view, message a group mid-session, skip a step when someone gets stuck, and report scores by procedure and site.

Works with your stack

DoceboCornerstoneSAP SuccessFactorsAbsorb360LearningAny xAPI / SCORM LMS
Standards
xAPI, SCORM, and direct API connections
MDM
ArborXR and ManageXR for pushing courses and updates
Setup
Device configuration, networking, and site whitelisting handled with your IT team
Industries

CGI simulations for high-hazard work.

What would CGI training save you?

Estimate the savings and payback for your own training program.

Cover of The Ultimate Guide to VR Training by VR Vision, showing two standalone VR headsets
Free guide · 13 chapters

The Ultimate Guide to VR Training

Everything L&D and safety teams need to plan VR training: content options, hardware, assessments, and rollout.

  • Comparing 360 video and CGI
  • Choosing VR hardware
  • Assessments and LMS integration
  • Challenges and how to avoid them

CGI Simulations: Hands-On VR Training Built in Real-Time 3D

CGI simulations are fully interactive, computer-generated replicas of real equipment and work sites. In a headset, learners pick up virtual tools, operate machinery, and work through a procedure step by step while the simulation scores each action. Energy, utility, manufacturing, and automotive teams use them to build hands-on skill on equipment that is too expensive, too dangerous, or too busy to train on for real.

What CGI simulations are

CGI stands for computer-generated imagery. In VR training, it means the environment is built in real-time 3D rather than filmed. Because every object is modelled, learners can do more than look around: they open panels, turn valves, read gauges, and use tools with both hands, and the simulation reacts to every choice.

At VR Vision, CGI simulations pair digital twins of your facility and equipment with interaction design that mirrors how the real tools behave. They run on standalone headsets, so a course can reach any site without a gaming PC or a truck full of training equipment.

CGI simulations vs 360 video

Both formats have a place, and many programs use both. The difference is how much the learner can do.

  • 360 video: real footage of your people and site with branching decisions and hotspots. Fast to produce and ideal for site orientation, hazard recognition, and soft skills. Learn about interactive 360 video.
  • CGI simulation: a fully interactive 3D environment where learners perform the task themselves. Best for complex technical procedures, equipment operation, and emergency response, where muscle memory matters.

If a learner only needs to recognize the right answer, 360 video is usually enough. If they need to physically carry out the procedure, choose CGI.

Training modes, from guided practice to persistent multiplayer

One CGI course can support several modes, so the same content works for first-time learners and for certification.

  • Guided: the simulation walks the learner through each step with narration and highlights.
  • Evaluation: prompts are removed and every action is scored, so trainers can verify competency.
  • Instructor-led multiplayer: a trainer and a group of trainees join the same virtual site, talk by voice, and work the procedure together from different locations.
  • Persistent multiplayer: the session keeps its state, so long team exercises like switching orders or rescue drills can run across several sessions.

Multiplayer runs on the VR Vision Multiplayer SDK, built on Photon networking with persistent save states on AWS. VR Vision is one of the only companies offering persistent, open-ended multiplayer simulations on standalone headsets.

How a CGI simulation is built

Every build follows the same path: scope the procedure, model the environment, build the interactions, then deploy and track.

  • Digital twin: the 3D team works from your CAD or BIM files where they exist, or captures the site with photo references, LiDAR, or point cloud scans. Assets are then optimized to run on standalone hardware.
  • Interactions: developers use the Vision SDK’s pre-built objects (buttons, cranks, dials, levers, and sliders) and its procedure system for linear and non-linear steps, narration, and analytics.
  • Platform: applications are built in Unity on OpenXR, primarily for Meta Quest 3 and PICO 4 Enterprise, and also run on PC-tethered headsets.

A typical enterprise build, including environment, interactions, multiplayer, and analytics, takes 12 to 24 weeks from kickoff to deployment. For a line-by-line look at what drives budget, see the VR training cost breakdown.

When CGI is the right choice

CGI delivers the strongest return when at least one of these is true:

  • The procedure involves high voltage, heights, confined spaces, or hazardous materials.
  • The equipment is expensive, scarce, or cannot be taken offline for training.
  • The task depends on physical sequence and dexterity, not just knowledge.
  • Teams in different locations need to practice together.
  • You need scored, repeatable evidence of competency for audits.

Avangrid used CGI to build a persistent multiplayer training world for its maintenance crews, with modules from substation walkthroughs to SF6 switchgear gas replacement, and completed maintenance and repair training 65% faster than with traditional methods. Read the Avangrid case study, or see how Toyota Material Handling trains more than 10,000 dealer technicians a year.

FAQ

CGI builds, hardware & rollout

What is the difference between CGI simulations and 360 video training?

Interactive 360 video uses real footage of your site with branching choices and hotspots. It is fast to produce and works well for orientation and soft skills. CGI simulations are fully interactive 3D environments where learners handle the tools and equipment themselves, so they suit complex technical procedures that need hands-on practice.

Can you build from our CAD or BIM files?

Yes. If you have CAD or BIM data, our 3D team organizes and optimizes it for VR. If not, we capture the site with photo references, LiDAR, or point cloud scans and model it from there.

How long does a CGI simulation take to build?

A typical enterprise build, including the environment, interactions, multiplayer, and analytics, takes 12 to 24 weeks from kickoff to deployment. Large digital twins or multi-station builds can take longer. The Vision SDK lets us build about three times faster than industry-standard timelines.

Do CGI simulations run on standalone headsets?

Yes. Assets are optimized for standalone headsets, and we primarily build for Meta Quest 3 and PICO 4 Enterprise. Applications are built in Unity on OpenXR, so they also run on PC-tethered headsets when a simulation needs more graphics power.

Can several trainees work in the same simulation?

Yes. Multiplayer sessions put trainers and trainees in the same virtual site with voice chat, from any location. Persistent sessions save their state, so teams can run long exercises like switching orders across several sessions.

Can it run offline or in a secure environment?

Yes. VR Vision supports both cloud-hosted and air-gapped offline deployments, and connects to enterprise LMS platforms through xAPI, SCORM, or direct API.

Ready to train on a digital twin?

See a CGI simulation from your industry and talk through what your first module could look like.